2581 Commits

Author SHA1 Message Date
Logan Detrick
42e60c38dc Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
aXu-AP
c6021f1e5b Change curve range for particle multipliers
Fixes #91404
Curves are applied as a multiplier, so ranges [-1, 1] or [0, 1] make much more sense than ranges like [-360, 360] or [0, 100]. The actual range is selected with separate min and max parameters.
2025-12-03 20:47:40 -06:00
David Snopek
308f23f21d Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
Thaddeus Crews
9f5309a2a4 Merge pull request #113471 from smix8/issue_113446
Fix build error when Navigation 2D is disabled
2025-12-02 20:43:06 -06:00
Thaddeus Crews
9f76aa3df5 Merge pull request #113282 from dsnopek/required-ptr-get-out-there
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 20:42:53 -06:00
smix8
1977969759 Fix build error when Navigation 2D is disabled
Fixes build error when Navigation 2D is disabled.
2025-12-02 21:18:40 +01:00
David Snopek
fc92ce3e7f Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
Hugo Locurcio
2cf7af9149 Make all unsupported renderer message features consistently warnings
Previously, some messages indicating a lack of support were errors
instead of warnings. Some messages were also not shown when running
a release export template.

- Use "renderer" terminology consistently instead of "rendering method".
2025-12-01 17:38:12 +01:00
Thaddeus Crews
4dbac6eaea Merge pull request #112810 from lawnjelly/fti_camera2d_accept_resets
`FTI` - `Camera2D` accepts resets only after entering tree
2025-11-25 09:52:26 -06:00
lawnjelly
087dea4b15 FTI - Camera2D accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
kleonc
944bd82d45 Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
Thaddeus Crews
d1a90109b4 Merge pull request #108010 from DexterFstone/add-scene-tile-rotation
Add support for rotating scene tiles in TileMapLayer
2025-11-14 14:23:13 -06:00
Thaddeus Crews
7d5034c50a Merge pull request #108507 from dementive/optimize-scene-tree-groups
Optimize scene tree groups
2025-11-14 14:22:57 -06:00
Thaddeus Crews
3d6ad3f806 Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d
Add emission shape ring for CPUParticles2D
2025-11-10 08:20:16 -06:00
Pāvels Nadtočajevs
4f4d4ca26c Apply viewport oversampling to Polygon2D. 2025-11-03 22:34:40 +02:00
Rémi Verschelde
04a089d469 Merge pull request #111651 from zuedev/zuedev/issue-111587
Fix Camera2D limit checks for inverted boundaries
2025-11-01 19:05:24 +01:00
Rémi Verschelde
accf00c000 Merge pull request #111384 from harperstoeckle/fix-camera-2d-size
Fix incorrect transform calculation in `Camera2D` when using a custom viewport
2025-11-01 19:05:18 +01:00
Thaddeus Crews
92f57ed14d Merge pull request #112145 from IphStich/fix-erasecorner-tileterrain
Fix "Match Corners" not correctly updating cells when erasing
2025-10-29 13:13:54 -05:00
Elise
b2a4bda3b0 Fix a bug where erasing cells with "Match Corners" mode would not result in all neighbors updating correctly 2025-10-29 18:48:22 +11:00
DexterFstone
7d8370a5fb Add ability to copy and paste animations in SpriteFrames 2025-10-28 23:00:55 +03:30
Alex Pooley (@zuedev)
3d7b3fa0e4 Fix Camera2D limit checks for inverted boundaries
Update limit boundary conditions to properly detect when limits are inverted (left > right or top > bottom).

Issue #111587
2025-10-14 18:49:48 +01:00
scgm0
cbc960c997 Fix some compilation errors 2025-10-14 05:54:58 +08:00
Lukas Tenbrink
985e6178b4 Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
Lukas Tenbrink
33689d7beb Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
Harper Stoeckle
6aab67da6b Fix incorrect transform calculation in Camera2D when using a custom viewport 2025-10-07 15:17:56 -06:00
Thaddeus Crews
fb572aff53 Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d
Add MultiMesh physics interpolation for 2D transforms (MultiMeshInstance2D)
2025-10-03 12:01:07 -05:00
Aaron Franke
3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Thaddeus Crews
a430bf6e8b Merge pull request #110768 from Ir1ana/fix/110710
Fix nested TileMapLayers highlight rendering in editor
2025-09-30 20:10:41 -05:00
Aaron Franke
9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
Aaron Franke
754d49ac81 Skip copying values constructed immediately before returning 2025-09-26 19:13:58 -07:00
Thaddeus Crews
a078895ad2 Merge pull request #109243 from precup/tile-map-optimizations
Avoid unnecessary updates in `TileMapLayer`
2025-09-25 12:13:57 -05:00
A Thousand Ships
bd65cfa876 Revert "Replace many uses of is_class with derives_from."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Lukas Tenbrink
8ef4a43ada Replace many uses of is_class with derives_from. 2025-09-23 19:59:00 +02:00
t0mj3dus0r
f5432271b9 use self_modulate instead of modulate for TileMapLayer highlight rendering 2025-09-23 15:10:53 +02:00
Thaddeus Crews
a20ca7bbfe Merge pull request #110459 from YeldhamDev/let_the_poor_ints_slide
Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 13:28:52 -05:00
Thaddeus Crews
035f5d3055 Merge pull request #110763 from Ivorforce/object-derives-from
Use `AncestralClass` to speed up `Object::cast_to` when possible.
2025-09-22 13:28:45 -05:00
Michael Alexsander
f16ff829f0 Allow to use sliders for integers in EditorSpinSlider 2025-09-22 11:23:15 -03:00
Lukas Tenbrink
96619d46a1 Use AncestralClass to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
kobewi
98a4b46b6a Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
Thaddeus Crews
149a4b4ca1 Merge pull request #107868 from lawnjelly/quick_ancestry4
Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
Benny Smit
eaf9e7ce22 Add emission shape ring for CPUParticles2D
Particles will be emitted in the area of a ring parameterized by its
outer and inner radius. The distribution is uniform across the area.
2025-08-26 15:09:05 +02:00
Thaddeus Crews
c227126764 Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
Gilles Roudière
e992c7d1fd Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer 2025-08-22 21:34:04 +02:00
Thaddeus Crews
925fd8a9cc Merge pull request #109736 from Rubonnek/tilecolfree
Free TileMapLayer debug quadrant meshes when clearing
2025-08-21 06:24:21 -05:00
Wilson E. Alvarez
261734adb6 Free TileMapLayer debug quadrant meshes when clearing 2025-08-18 10:10:14 -04:00
Mikael Hermansson
6c907c2d37 Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
Mike Precup
adfb0d8c1d Optimize TileMapLayer 2025-08-04 11:05:57 -07:00
nocommentsgood
65a2d733b7 Rename Camera2D set_position_smoothing_enabled parameter 2025-07-30 16:05:30 -05:00
Gilles Roudière
8637922926 Fix debug rendering in TileMapLayer 2025-07-25 11:17:03 +02:00
DexterFstone
6a399302c3 Add support for rotating scene tiles in TileMapLayer 2025-07-19 10:53:47 -07:00