4186 Commits

Author SHA1 Message Date
Rémi Verschelde
d1dd2647a4 Merge pull request #109668 from aaronfranke/4.3-import-mesh-validate-indices-mult-3
[4.3] ImporterMesh: Validate triangle indices array size is a multiple of 3
2025-10-29 23:05:48 +01:00
Thaddeus Crews
133780f530 Core: Sidestep GCC false-positives
(cherry picked from commit acdb8667b5)

Adds some more fixes for 4.5 and earlier.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-10-28 21:53:35 +01:00
Aaron Franke
79aefd4c0e [4.3] ImporterMesh: Validate triangle indices array size is a mult of 3 2025-08-28 09:46:52 -07:00
Rémi Verschelde
63e0fb55f9 Merge pull request #100364 from RandomShaper/fix_mtl_mt_deadlock_4.3
[4.3] Fix deadlock possibility in threaded load of materials
2024-12-14 18:15:19 +01:00
Pedro J. Estébanez
9406926f8b Fix deadlock possibility in threaded load of materials 2024-12-13 12:50:03 +01:00
Raffaele Picca
56a1d07421 Added a more detailed error message when instatiating a scene with missing export properties.
(cherry picked from commit 1df0159b36)
2024-09-17 09:59:13 +02:00
DeeJayLSP
51c86eb085 WAV: Fix one frame overflow at the end
(cherry picked from commit 147accdf74)
2024-09-17 08:57:45 +02:00
Adam Scott
0b815cbb99 Fix leak when using audio samples instead of streams
(cherry picked from commit d3ddce6b88)
2024-09-17 08:57:44 +02:00
kleonc
21a0a84c6f Fix StyleBoxFlat rectangles skewing independently
(cherry picked from commit 86c773d208)
2024-09-17 08:57:44 +02:00
Radiant
af8caffd0e Fix shadow mesh recursion.
(cherry picked from commit 70860aafd8)
2024-09-17 08:57:43 +02:00
Rakka Rage
f9bcd4f0ca Enable revert button for ShaderMaterial::next_pass and ShaderMaterial::render_priority.
(cherry picked from commit ba23b22153)
2024-09-16 17:19:07 +02:00
kleonc
a031407e82 Fix TileAtlasView bounds checks for transposed tiles
(cherry picked from commit 6895f6f8cc)
2024-09-16 16:46:57 +02:00
tetrapod00
2eb2052cb9 Change "Node3D" to "Spatial" in VisualShader resource
(cherry picked from commit b9876b626d)
2024-09-16 16:46:29 +02:00
bruvzg
79848620ce [BMFont] Fix importing fonts with Match char height enabled.
(cherry picked from commit e7f215c2c4)
2024-09-16 16:35:06 +02:00
Rémi Verschelde
ece2e6d23b Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
Raul Santos
415331f474 Make Animation::capture_included read-only
The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.

To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Rémi Verschelde
2edf9b95b3 AudioStreamPolyphonic: Implement stopping with sample playback
Fixes #94724.
2024-08-09 10:57:50 +02:00
bruvzg
5c8a8c57be [Font] Add check for cyclic base font dependencies. 2024-08-03 00:00:11 +03:00
Rémi Verschelde
543e4388d5 Merge pull request #94682 from zeux/lod-uv-mirror
Fix LOD generation for meshes with tangents & mirrored UVs
2024-07-24 09:59:45 +02:00
Arseny Kapoulkine
18d6ae1161 Fix LOD generation for meshes with tangents & mirrored UVs
When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.

Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.

However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.

We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
Silc Lizard (Tokage) Renew
88e590c9d3 Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
Rémi Verschelde
962c2512c3 Merge pull request #94611 from Chaosus/vs_fix_texture_warning
Fix warning printing for `VisualShaderNodeTextureParameter`
2024-07-22 14:13:20 +02:00
David Trallero
67ece3dc63 Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) 2024-07-22 14:08:02 +02:00
Yuri Rubinsky
7c9afbc139 Fix warning printing for VisualShaderNodeTextureParameter 2024-07-22 11:22:27 +03:00
Rémi Verschelde
caa1b6d991 Merge pull request #94498 from Chaosus/vs_fix_connection_bug
Fix internal connection count decreased if visual shader node removed
2024-07-18 15:38:27 +02:00
Rémi Verschelde
72e434bad4 Merge pull request #94497 from Chaosus/vs_rotation_by_axis
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
kobewi
10da06a32c Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
Yuri Rubinsky
14c36b733c Fix internal connection count decreased if visual shader node removed 2024-07-18 11:40:02 +03:00
Yuri Rubinsky
cf70cb57ee Few fixes for VisualShaderNodeRotationByAxis 2024-07-18 11:10:36 +03:00
Rémi Verschelde
c77c41df88 Merge pull request #94362 from smix8/navpoly_unref_fix
Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
smix8
9dd05964d5 Fix NavigationPolygon not updating consistently on rebakes
Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
Yuri Rubinsky
92aa01f937 Add few new outputs to the visual shaders 2024-07-12 17:12:22 +03:00
bruvzg
847aadee02 [Editor] Update font preview directly instead of invalidating property list. 2024-07-05 12:48:39 +03:00
Rémi Verschelde
4d984b6369 Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde
af55caff36 Merge pull request #93723 from KoBeWi/bandaid.tscn
Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf Clamp bezier handle length to half the length of animation 2024-07-04 13:41:12 +01:00
kleonc
88b29539f7 Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-01 21:22:25 +02:00
kobewi
b83c64faac Speed up scene group scanning for text scenes 2024-06-29 21:30:38 +02:00
Yuri Rubinsky
72c7e51905 Use PackedVector4Array instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
Pedro J. Estébanez
c1391489e3 GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
Rémi Verschelde
022b5a1f54 Merge pull request #93426 from smix8/poly_good_locking
Fix thread-use causing navigation polygon data corruption
2024-06-22 16:22:14 +02:00
Hugo Locurcio
281e0e6a5b Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required.
2024-06-22 00:57:22 +02:00
smix8
eba3acadac Fix thread-use causing navigation polygon data corruption
Fixes navigation polygon  data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
Rémi Verschelde
04a530f91f Merge pull request #93407 from smix8/lock_this_geometry_up
Fix thread-use causing navigation source geometry data corruption
2024-06-21 10:14:38 +02:00
smix8
fd727ab994 Fix thread use causing navigation mesh data corruption
Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
smix8
d4722b9e1f Fix thread-use causing navigation source geometry data corruption
Fixes navigation source geometry data corruption caused by thread-use that changed vertices or indices while the source geometry data was used in a parsing process or read from by the navmesh baking.
2024-06-21 08:06:14 +02:00
maski
734fab7f20 Improve SurfaceTool::generate_tangents UV error message
Fixes #92395.
2024-06-20 16:13:12 +02:00
Pedro J. Estébanez
e6d930b31f AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
Adam Scott
52fa4f05f3 Add samples playback support 2024-06-18 11:06:31 -04:00
Yuri Rubinsky
537316098f Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00