608 Commits

Author SHA1 Message Date
Rémi Verschelde
758a42196c Merge pull request #98964 from RandomShaper/fix_classdb_deadlock_4.3
[4.3] Fix deadlocks related to ClassDB queries about global classes
2024-11-15 19:08:18 +01:00
Rémi Verschelde
f89d1e0376 Merge pull request #96606 from RandomShaper/res_loader_cherrypicks_4.3
[4.3] Cherry-picks related to `ResourceLoader`
2024-11-15 19:08:11 +01:00
Pedro J. Estébanez
a5f6e49862 Fix deadlocks related to ClassDB queries about global classes
`ClassDB::can_instantiate()` and other reflection methods deadlock if the type is an script global class, when such script indirectly uses a not-yet-registered class. The reason is the `ClassDB` read lock is still held when invoking the `ResourceLoader` to load the class script, which may in turn need to lock for writing (for the class registration).

In particular, this happens with some types related to animation tree, that aren't registered at engine startup, but can happen with others, especially ones from the user. Registration statements are also added for the animation-related types that were lacking them.
2024-11-08 18:17:53 +01:00
Pedro J. Estébanez
2c612abdd1 WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks
(cherry picked from commit 5dade0e08b)
2024-09-17 09:55:10 +02:00
Pedro J. Estébanez
018f8be3d5 Object: Let debug lock handle callee destruction within call chain gracefully
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
(cherry picked from commit 10e2318bde)
2024-09-17 08:57:45 +02:00
voidedWarranties
df522db6f0 Fix virtual binding for ScriptLanguageExtension::_reload_scripts
(cherry picked from commit d65ea6fb9c)
2024-09-16 17:06:44 +02:00
Pedro J. Estébanez
5676d398e0 Avoid potential crash on signal disconnection
(cherry picked from commit 32b7f835d8)
2024-09-16 17:06:19 +02:00
Pedro J. Estébanez
c75c50ecac WorkerThreadPool (plus friends): Overhaul unlock allowance zones
This fixes a rare but possible deadlock, maybe due to undefined behavior. The new implementation is safer, at the cost of some added boilerplate.

(cherry picked from commit f4d76853b9)
2024-09-05 13:29:38 +02:00
Pedro J. Estébanez
ea28ac510d ResourceLoader: Enhance deadlock prevention
Benefits:
- Simpler code. The main load function is renamed so it's apparent that it's not just a thread entry point anymore.
- Cache and thread modes of the original task are honored. A beautiful consequence of this is that, unlike formerly, re-issued loads can use the resource cache, which makes this mechanism much more performant.
- The newly added getter for caller task id in WorkerThreadPool allows to remove the custom tracking of that in ResourceLoader.
- The check to replace a cached resource and the replacement itself happen atomically. That fixes deadlock prevention leading to multiple resource instances of the same one on disk. As a side effect, it also makes the regular check for replace load mode more robust.

(cherry picked from commit 28619e26cf)
2024-09-05 13:29:38 +02:00
Hilderin
1ed723bd19 Fix global class cache file not present when no class name 2024-07-31 16:57:25 -04:00
Alvin Wong
c9f4436073 Fix use-after-free in WorkerThreadPool 2024-07-29 14:26:48 +02:00
Rémi Verschelde
293c0f7646 Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
2024-07-19 11:11:03 +02:00
Rémi Verschelde
ab67408390 Merge pull request #94238 from RandomShaper/ref_is_now_rc
Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Pedro J. Estébanez
5b5cdf2414 Fixup recent changes to threading concerns
ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.

WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.

CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
Pedro J. Estébanez
10b543f8a7 WorkerThreadPool: Fix wrong sync logic breaking task map integrity 2024-07-15 12:15:25 +02:00
Pedro J. Estébanez
76bfe8e0fd Make errors on RefCounted.free() more accurate 2024-07-15 08:51:42 +02:00
Rémi Verschelde
fe5d567917 Merge pull request #93942 from MikeSchulze/73525
Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
baptr
810fcc7431 Fix gdscript analyzer error when instantiating EditorPlugins.
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525.

Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.

Update core/object/class_db.cpp

Apply code review comments

Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
2024-07-10 10:24:57 +02:00
David Snopek
91fcdff01e GDExtension: Fix setting base class properties on a runtime class 2024-07-08 12:33:55 -05:00
Pedro J. Estébanez
f2f9a6b8a1 WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
Rémi Verschelde
6f8b90e412 Merge pull request #93032 from RandomShaper/wtp_antilock
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Raul Santos
175e5bcf4e Lookup method also in base scripts of a PlaceHolderScriptInstance 2024-06-22 08:11:48 +02:00
Pedro J. Estébanez
03d14e436b WorkerThreadPool: Refactor deadlock prevention collaboration into a generic mechanism
This is strictly beyond a refactor because it also changes when the mutexes are relocked,
but that's only for extra safety.
2024-06-19 14:01:54 +02:00
Rémi Verschelde
0a83e7c5da Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird
Object: Use const correct `GDExtensionConstStringNamePtr`
2024-06-18 17:59:25 +02:00
rune-scape
ca916a536a Object: use correct GDExtensionConstStringNamePtr 2024-06-17 19:06:40 -07:00
Jovan Gerodetti
21586da50e Make profiling_get_frame_data call the correct GDVIRTUAL method. 2024-06-18 00:53:25 +02:00
Pedro J. Estébanez
21c03d1956 WorkerThreadPool: Fix thread message queue not restored after overridden in a task
Also, simplifies the thread override teardown in MessageQueue.
2024-06-13 10:31:08 +02:00
Rémi Verschelde
5bab95a556 Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Raul Santos
29bf60cc02 Use GDExtension to_string in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde
94929439b6 Revert "Fix method name for custom callable"
This reverts commit e88095ed8f.

Fixes #92695.
2024-06-11 11:02:03 +02:00
Chris Cranford
8577340501 Expose several EngineDebugger methods and signals as plugin callbacks 2024-06-10 19:46:23 -04:00
Pedro J. Estébanez
f61c63e3a1 Avoid editor error reporting using resource loader thread's call queues 2024-05-31 09:42:37 +02:00
Rémi Verschelde
4808f24312 Merge pull request #92350 from 4d49/undo-redo-fix-callable-name
Fix `UndoRedo` method name for custom `Callable`
2024-05-28 15:49:26 +02:00
Mansur Isaev
e88095ed8f Fix method name for custom callable 2024-05-25 10:23:10 +04:00
Mikael Hermansson
e312f147aa Fix ClassDB not checking for API_EDITOR_EXTENSION 2024-05-25 00:23:12 +02:00
David Snopek
62f9365b21 Don't use ERR_PRINT_ONCE() for runtime class error because it will hide errors 2024-05-21 13:55:56 -05:00
Rémi Verschelde
bdefe53992 Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Rémi Verschelde
5cb9a748d6 Merge pull request #91630 from RandomShaper/enh_mat_sh_update
Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
David Snopek
14506a4282 GDExtension: Prevent crash during shutdown as singletons are deleted 2024-05-10 13:17:36 -05:00
Pedro J. Estébanez
b834037841 Object: Add missing lock 2024-05-08 17:41:40 +02:00
Rémi Verschelde
a1905b8e7d Merge pull request #91570 from Naros/preferred_file_name_casing_default
Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing`
2024-05-07 09:04:48 +02:00
Pedro J. Estébanez
187e5ef258 Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
Chris Cranford
fdc5b42646 Add default implementation of ScriptLanguageExtension::preferred_file_name_casing. 2024-05-04 18:50:04 -04:00
A Thousand Ships
955d5affa8 Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
K. S. Ernest (iFire) Lee
f9b488508c Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Rémi Verschelde
947f5a8741 Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
A Thousand Ships
31e7ee63f2 Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Jan Haller
27a637d287 GDExtension: provide free_property_list_func with length of array 2024-04-27 14:13:17 +02:00