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Expose set_edited and is_edited on EditorInterface
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@@ -175,6 +175,9 @@ public:
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void open_scene_from_path(const String &scene_path, bool p_set_inherited = false);
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void reload_scene_from_path(const String &scene_path);
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void set_object_edited(Object *p_object, bool p_edited);
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bool is_object_edited(Object *p_object) const;
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PackedStringArray get_open_scenes() const;
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TypedArray<Node> get_open_scene_roots() const;
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Node *get_edited_scene_root() const;
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