Add texture region support for stylebox render

This commit is contained in:
Geequlim
2016-06-03 22:11:10 +08:00
parent 5b6a8eca94
commit fdf914e53e
15 changed files with 243 additions and 52 deletions

View File

@@ -705,10 +705,10 @@ void VisualServer::_bind_methods() {
}
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
ERR_FAIL_COND(p_margins.size()!=4);
canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
}
void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
@@ -822,5 +822,3 @@ VisualServer::~VisualServer() {
singleton=NULL;
}