diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 99bd45cac7c..12d7f90bd23 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2792,6 +2792,7 @@
[/codeblock]
+ The ratio of [WorkerThreadPool]'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to [code]0.3[/code], 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks.
Maximum number of threads to be used by [WorkerThreadPool]. Value of [code]-1[/code] means no limit.
@@ -2800,7 +2801,7 @@
Action map configuration to load by default.
- If [code]true[/code] Godot will setup and initialize OpenXR on startup.
+ If [code]true[/code], Godot will setup and initialize OpenXR on startup.
Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index e94fa0c0614..66a42d4bb4f 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -779,6 +779,7 @@
+ Uncollapses all [TreeItem]s necessary to reveal this [TreeItem], i.e. all ancestor [TreeItem]s.