Merge pull request #105718 from aaronfranke/nav-const-caps

Capitalize global navigation constants
This commit is contained in:
Thaddeus Crews
2025-05-06 08:38:07 -05:00
13 changed files with 37 additions and 37 deletions

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@@ -196,7 +196,7 @@
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationPolygon] resources with a different [member NavigationPolygon.agent_radius] property and use different navigation maps for each actor size.
</member>
<member name="simplify_epsilon" type="float" setter="set_simplify_epsilon" getter="get_simplify_epsilon" default="0.0">
The path simplification amount in worlds units.