Move to .NET8

- Change TFM and LangVersion
- Better exception throwing (CA1510, CA1512, CA1513)
- Better exception utility method definition (CA1859)
- Prefer comparing `.Count` over calling `.Any()` (CA1860)
- Prefer `.AsSpan()` over `.Substring()` (CA1846)
- Add a few more `scoped`
- Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()`
- Use delegate instead of delegate pointer in variant generic conversions
- Enable EnforceExtendedAnalyzerRules in source generator projects
- Disable CS8981 on structs named movable in Godot.NativeInterop
This commit is contained in:
Paul Joannon
2024-04-19 21:38:32 +02:00
parent f0b6b24d9e
commit fb8553e4d7
28 changed files with 167 additions and 110 deletions

View File

@@ -229,7 +229,7 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, pre
core_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharp", "bin", build_config))
editor_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharpEditor", "bin", build_config))
plugins_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotPlugins", "bin", build_config, "net7.0"))
plugins_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotPlugins", "bin", build_config, "net8.0"))
if not os.path.isdir(editor_api_dir):
assert not os.path.isfile(editor_api_dir)