Fix lint errors in WebXR module

This commit is contained in:
David Snopek
2024-02-23 16:22:37 -06:00
parent 3abb32671e
commit fa81e12588
2 changed files with 3 additions and 3 deletions

View File

@@ -319,7 +319,7 @@ const GodotWebXR = {
// next reference space.
window.setTimeout(function () {
const reference_space_c_str = GodotRuntime.allocString(reference_space_type);
const enabled_features_c_str = GodotRuntime.allocString(Array.from(session.enabledFeatures).join(","));
const enabled_features_c_str = GodotRuntime.allocString(Array.from(session.enabledFeatures).join(','));
onstarted(reference_space_c_str, enabled_features_c_str);
GodotRuntime.free(reference_space_c_str);
GodotRuntime.free(enabled_features_c_str);
@@ -567,7 +567,7 @@ const GodotWebXR = {
// Hand tracking data.
let has_hand_data = false;
if (input_source.hand && r_hand_joints != 0 && r_hand_radii != 0) {
if (input_source.hand && r_hand_joints !== 0 && r_hand_radii !== 0) {
const hand_joint_array = new Float32Array(25 * 16);
const hand_radii_array = new Float32Array(25);
if (frame.fillPoses(input_source.hand.values(), space, hand_joint_array) && frame.fillJointRadii(input_source.hand.values(), hand_radii_array)) {