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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
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@@ -33,14 +33,13 @@
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void CapsuleShape2D::_update_shape() {
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Physics2DServer::get_singleton()->shape_set_data(get_rid(),Vector2(radius,height));
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Physics2DServer::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
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emit_changed();
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}
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void CapsuleShape2D::set_radius(real_t p_radius) {
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radius=p_radius;
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radius = p_radius;
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_update_shape();
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}
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@@ -51,7 +50,7 @@ real_t CapsuleShape2D::get_radius() const {
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void CapsuleShape2D::set_height(real_t p_height) {
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height=p_height;
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height = p_height;
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_update_shape();
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}
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@@ -60,50 +59,47 @@ real_t CapsuleShape2D::get_height() const {
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return height;
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}
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void CapsuleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
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void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Vector2> points;
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for(int i=0;i<24;i++) {
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Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -get_height()*0.5 : get_height()*0.5);
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for (int i = 0; i < 24; i++) {
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Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
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points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() + ofs);
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if (i==6 || i==18)
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points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() - ofs);
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points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
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if (i == 6 || i == 18)
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points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
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}
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Vector<Color> col;
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col.push_back(p_color);
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VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
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VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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}
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Rect2 CapsuleShape2D::get_rect() const {
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Vector2 he=Point2(get_radius(),get_radius()+get_height()*0.5);
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Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5);
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Rect2 rect;
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rect.pos=-he;
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rect.size=he*2.0;
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rect.pos = -he;
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rect.size = he * 2.0;
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return rect;
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}
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void CapsuleShape2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape2D::set_radius);
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ObjectTypeDB::bind_method(_MD("get_radius"),&CapsuleShape2D::get_radius);
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ObjectTypeDB::bind_method(_MD("set_radius", "radius"), &CapsuleShape2D::set_radius);
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ObjectTypeDB::bind_method(_MD("get_radius"), &CapsuleShape2D::get_radius);
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ObjectTypeDB::bind_method(_MD("set_height","height"),&CapsuleShape2D::set_height);
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ObjectTypeDB::bind_method(_MD("get_height"),&CapsuleShape2D::get_height);
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius"),_SCS("set_radius"),_SCS("get_radius") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height") );
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ObjectTypeDB::bind_method(_MD("set_height", "height"), &CapsuleShape2D::set_height);
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ObjectTypeDB::bind_method(_MD("get_height"), &CapsuleShape2D::get_height);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), _SCS("set_radius"), _SCS("get_radius"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), _SCS("set_height"), _SCS("get_height"));
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}
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CapsuleShape2D::CapsuleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
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CapsuleShape2D::CapsuleShape2D()
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: Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
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radius=10;
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height=20;
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radius = 10;
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height = 20;
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_update_shape();
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}
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