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Merge pull request #96606 from RandomShaper/res_loader_cherrypicks_4.3
[4.3] Cherry-picks related to `ResourceLoader`
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@@ -144,6 +144,14 @@ GDScriptParserRef::~GDScriptParserRef() {
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GDScriptCache *GDScriptCache::singleton = nullptr;
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SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> &_get_gdscript_cache_mutex() {
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return GDScriptCache::mutex;
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}
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template <>
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thread_local SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::TLSData SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::tls_data(_get_gdscript_cache_mutex());
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SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> GDScriptCache::mutex;
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void GDScriptCache::move_script(const String &p_from, const String &p_to) {
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if (singleton == nullptr || p_from == p_to) {
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return;
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@@ -369,7 +377,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
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// Allowing lifting the lock might cause a script to be reloaded multiple times,
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// which, as a last resort deadlock prevention strategy, is a good tradeoff.
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uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(&singleton->mutex);
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uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(singleton->mutex);
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r_error = script->reload(true);
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WorkerThreadPool::thread_exit_unlock_allowance_zone(allowance_id);
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if (r_error) {
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@@ -34,7 +34,7 @@
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#include "gdscript.h"
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#include "core/object/ref_counted.h"
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#include "core/os/mutex.h"
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#include "core/os/safe_binary_mutex.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/hash_set.h"
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@@ -95,7 +95,12 @@ class GDScriptCache {
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bool cleared = false;
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Mutex mutex;
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public:
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static const int BINARY_MUTEX_TAG = 2;
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private:
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static SafeBinaryMutex<BINARY_MUTEX_TAG> mutex;
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friend SafeBinaryMutex<BINARY_MUTEX_TAG> &_get_gdscript_cache_mutex();
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public:
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static void move_script(const String &p_from, const String &p_to);
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