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-Added EXR supprot for HDR (no BC6 compression yet though)
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
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20
modules/tinyexr/SCsub
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20
modules/tinyexr/SCsub
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#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_tinyexr = env_modules.Clone()
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# Thirdparty source files
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# Not unbundled for now as they are not commonly available as shared library
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thirdparty_dir = "#thirdparty/tinyexr/"
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thirdparty_sources = [
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"tinyexr.cc",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_tinyexr.add_source_files(env.modules_sources, thirdparty_sources)
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env_tinyexr.Append(CPPPATH=[thirdparty_dir])
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# Godot's own source files
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env_tinyexr.add_source_files(env.modules_sources, "*.cpp")
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