-Added EXR supprot for HDR (no BC6 compression yet though)

-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
This commit is contained in:
Juan Linietsky
2017-05-26 21:49:49 -03:00
parent 41918f328a
commit f89641907f
18 changed files with 13368 additions and 118 deletions

20
modules/tinyexr/SCsub Normal file
View File

@@ -0,0 +1,20 @@
#!/usr/bin/env python
Import('env')
Import('env_modules')
env_tinyexr = env_modules.Clone()
# Thirdparty source files
# Not unbundled for now as they are not commonly available as shared library
thirdparty_dir = "#thirdparty/tinyexr/"
thirdparty_sources = [
"tinyexr.cc",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_tinyexr.add_source_files(env.modules_sources, thirdparty_sources)
env_tinyexr.Append(CPPPATH=[thirdparty_dir])
# Godot's own source files
env_tinyexr.add_source_files(env.modules_sources, "*.cpp")