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-Added EXR supprot for HDR (no BC6 compression yet though)
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
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@@ -278,6 +278,10 @@ public:
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return u.f32;
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}
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static _ALWAYS_INLINE_ float half_to_float(const uint16_t h) {
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return halfptr_to_float(&h);
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}
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static _ALWAYS_INLINE_ uint16_t make_half_float(float f) {
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union {
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