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Merge pull request #47349 from nekomatata/heightmap-support-3.x
[3.x] Heightmap collision shape support in Godot Physics
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="HeightMapShape" inherits="Shape" version="3.4">
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<brief_description>
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Height map shape for 3D physics (Bullet only).
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Height map shape for 3D physics.
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</brief_description>
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<description>
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Height map shape resource, which can be added to a [PhysicsBody] or [Area].
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