Merge pull request #47349 from nekomatata/heightmap-support-3.x

[3.x] Heightmap collision shape support in Godot Physics
This commit is contained in:
Rémi Verschelde
2021-04-28 16:57:29 +02:00
committed by GitHub
4 changed files with 358 additions and 47 deletions

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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape" inherits="Shape" version="3.4">
<brief_description>
Height map shape for 3D physics (Bullet only).
Height map shape for 3D physics.
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody] or [Area].