Proofread and improve the whole class reference

- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
This commit is contained in:
Hugo Locurcio
2019-06-22 01:04:47 +02:00
parent 538c8eec15
commit f7f6115f76
330 changed files with 2585 additions and 2474 deletions

View File

@@ -4,8 +4,9 @@
Exposes performance-related data.
</brief_description>
<description>
This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [i]Monitor[/i] tab in the editor's [i]Debugger[/i] panel. By using the [method get_monitor] method of this class, you can access this data from your code. Note that a few of these monitors are only available in debug mode and will always return 0 when used in a release build.
Many of these monitors are not updated in real-time, so there may be a short delay between changes.
This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [b]Monitor[/b] tab in the editor's [b]Debugger[/b] panel. By using the [method get_monitor] method of this class, you can access this data from your code.
[b]Note:[/b] A few of these monitors are only available in debug mode and will always return 0 when used in a release build.
[b]Note:[/b] Many of these monitors are not updated in real-time, so there may be a short delay between changes.
</description>
<tutorials>
</tutorials>
@@ -67,7 +68,7 @@
Vertices drawn per frame. 3D only.
</constant>
<constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="14" enum="Monitor">
Material changes per frame. 3D only
Material changes per frame. 3D only.
</constant>
<constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="15" enum="Monitor">
Shader changes per frame. 3D only.