mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Proofread and improve the whole class reference
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
</brief_description>
|
||||
<description>
|
||||
This node takes its parent [Path2D], and returns the coordinates of a point within it, given a distance from the first vertex.
|
||||
It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be descendants of this node. Then, when setting an offset in this node, the descendant nodes will move accordingly.
|
||||
It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@@ -15,7 +15,7 @@
|
||||
<member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation">
|
||||
If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise.
|
||||
The points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.
|
||||
There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.
|
||||
There are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.
|
||||
</member>
|
||||
<member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset">
|
||||
The node's offset along the curve.
|
||||
|
||||
Reference in New Issue
Block a user