Improve the 3D light documentations

See https://github.com/godotengine/godot-docs/issues/3670.
This commit is contained in:
Hugo Locurcio
2020-06-10 10:07:38 +02:00
parent ae21b5ddad
commit f7e21d8e88
3 changed files with 11 additions and 11 deletions

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@@ -22,7 +22,7 @@
The spotlight's light energy attenuation curve.
</member>
<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
The maximal range that can be reached by the spotlight.
The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
</member>
</members>
<constants>