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Improve window_set_current_screen and fix secondary window initial mode and positions.
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@@ -38,8 +38,6 @@
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@interface GodotWindowDelegate : NSObject <NSWindowDelegate> {
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DisplayServer::WindowID window_id;
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NSRect old_frame;
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NSWindowStyleMask old_style_mask;
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}
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- (void)setWindowID:(DisplayServer::WindowID)wid;
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