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Clean up hashfuncs.h: Move long functions to hashfuncs.cpp and replace static with inline. Remove hash_make_uint64_t and hash_make_uint32_t.
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151
core/templates/hashfuncs.cpp
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151
core/templates/hashfuncs.cpp
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/**************************************************************************/
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/* hashfuncs.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "hashfuncs.h"
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uint32_t hash_murmur3_one_float(float p_in, uint32_t p_seed) {
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union {
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float f;
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uint32_t i;
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} u;
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// Normalize +/- 0.0 and NaN values so they hash the same.
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if (p_in == 0.0f) {
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u.f = 0.0;
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} else if (Math::is_nan(p_in)) {
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u.f = Math::NaN;
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} else {
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u.f = p_in;
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}
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return hash_murmur3_one_32(u.i, p_seed);
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}
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uint32_t hash_murmur3_one_double(double p_in, uint32_t p_seed) {
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union {
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double d;
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uint64_t i;
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} u;
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// Normalize +/- 0.0 and NaN values so they hash the same.
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if (p_in == 0.0f) {
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u.d = 0.0;
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} else if (Math::is_nan(p_in)) {
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u.d = Math::NaN;
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} else {
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u.d = p_in;
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}
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return hash_murmur3_one_64(u.i, p_seed);
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}
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uint32_t hash_murmur3_buffer(const void *key, int length, const uint32_t seed) {
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// Although not required, this is a random prime number.
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const uint8_t *data = (const uint8_t *)key;
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const int nblocks = length / 4;
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uint32_t h1 = seed;
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const uint32_t c1 = 0xcc9e2d51;
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const uint32_t c2 = 0x1b873593;
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const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4);
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for (int i = -nblocks; i; i++) {
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uint32_t k1 = blocks[i];
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k1 *= c1;
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k1 = hash_rotl32(k1, 15);
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k1 *= c2;
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h1 ^= k1;
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h1 = hash_rotl32(h1, 13);
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h1 = h1 * 5 + 0xe6546b64;
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}
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const uint8_t *tail = (const uint8_t *)(data + nblocks * 4);
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uint32_t k1 = 0;
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switch (length & 3) {
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case 3:
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k1 ^= tail[2] << 16;
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[[fallthrough]];
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case 2:
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k1 ^= tail[1] << 8;
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[[fallthrough]];
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case 1:
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k1 ^= tail[0];
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k1 *= c1;
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k1 = hash_rotl32(k1, 15);
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k1 *= c2;
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h1 ^= k1;
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};
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// Finalize with additional bit mixing.
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h1 ^= length;
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return hash_fmix32(h1);
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}
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uint32_t hash_djb2_one_float(double p_in, uint32_t p_prev) {
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union {
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double d;
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uint64_t i;
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} u;
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// Normalize +/- 0.0 and NaN values so they hash the same.
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if (p_in == 0.0f) {
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u.d = 0.0;
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} else if (Math::is_nan(p_in)) {
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u.d = Math::NaN;
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} else {
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u.d = p_in;
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}
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return ((p_prev << 5) + p_prev) + hash_one_uint64(u.i);
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}
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uint64_t hash_djb2_one_float_64(double p_in, uint64_t p_prev) {
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union {
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double d;
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uint64_t i;
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} u;
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// Normalize +/- 0.0 and NaN values so they hash the same.
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if (p_in == 0.0f) {
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u.d = 0.0;
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} else if (Math::is_nan(p_in)) {
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u.d = Math::NaN;
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} else {
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u.d = p_in;
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}
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return ((p_prev << 5) + p_prev) + u.i;
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}
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