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doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
This commit is contained in:
@@ -10,40 +10,33 @@
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</tutorials>
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<methods>
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<method name="_pressed" qualifiers="virtual">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead.
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</description>
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</method>
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<method name="_toggled" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="button_pressed" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="button_pressed" type="bool" />
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<description>
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Called when the button is toggled (only if [member toggle_mode] is active).
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</description>
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</method>
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<method name="get_draw_mode" qualifiers="const">
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<return type="int" enum="BaseButton.DrawMode">
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</return>
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<return type="int" enum="BaseButton.DrawMode" />
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<description>
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Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum.
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</description>
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</method>
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<method name="is_hovered" qualifiers="const">
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<return type="bool">
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</return>
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
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</description>
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</method>
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<method name="set_pressed_no_signal">
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<return type="void">
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</return>
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<argument index="0" name="pressed" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="pressed" type="bool" />
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<description>
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Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
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[b]Note:[/b] This method doesn't unpress other buttons in its button [member group].
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@@ -104,8 +97,7 @@
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</description>
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</signal>
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<signal name="toggled">
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<argument index="0" name="button_pressed" type="bool">
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</argument>
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<argument index="0" name="button_pressed" type="bool" />
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<description>
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Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument.
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</description>
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