Fix incorrect setup of boolean uniform instances

This commit is contained in:
Yuri Rubinsky
2022-10-09 08:14:07 +03:00
parent 880a0177d1
commit f4db4bb7a2
8 changed files with 90 additions and 27 deletions

View File

@@ -53,7 +53,7 @@ public:
virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0;
virtual void global_shader_parameters_instance_free(RID p_instance) = 0;
virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) = 0;
/* SHADER API */
virtual RID shader_allocate() = 0;