mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Fix incorrect setup of boolean uniform instances
This commit is contained in:
@@ -53,7 +53,7 @@ public:
|
||||
|
||||
virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0;
|
||||
virtual void global_shader_parameters_instance_free(RID p_instance) = 0;
|
||||
virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
|
||||
virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) = 0;
|
||||
|
||||
/* SHADER API */
|
||||
virtual RID shader_allocate() = 0;
|
||||
|
||||
Reference in New Issue
Block a user