update outdated references and examples

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Hana
2023-02-21 19:15:07 +01:00
parent 7e79aead99
commit f4b2231cd0
3 changed files with 3 additions and 3 deletions

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@@ -11,7 +11,7 @@
[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. These temporary nodes can then be hidden after baking the [VoxelGI] node.
</description>
<tutorials>
<link title="GI probes">$DOCS_URL/tutorials/3d/gi_probes.html</link>
<link title="VoxelGI">$DOCS_URL/tutorials/3d/using_voxel_gi.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>