mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
update outdated references and examples
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. These temporary nodes can then be hidden after baking the [VoxelGI] node.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="GI probes">$DOCS_URL/tutorials/3d/gi_probes.html</link>
|
||||
<link title="VoxelGI">$DOCS_URL/tutorials/3d/using_voxel_gi.html</link>
|
||||
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
|
||||
</tutorials>
|
||||
<methods>
|
||||
|
||||
Reference in New Issue
Block a user