mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Document how some editor classes should be accessed as singletons only
This closes #37687.
(cherry picked from commit a225265b0a)
This commit is contained in:
committed by
Rémi Verschelde
parent
3bd5fc2e5e
commit
f3cd7e3808
@@ -5,6 +5,7 @@
|
||||
</brief_description>
|
||||
<description>
|
||||
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
|
||||
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
||||
Reference in New Issue
Block a user