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Override mass properties for Area3D when using Jolt Physics
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@@ -92,6 +92,9 @@ void JoltArea3D::_add_to_space() {
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jolt_settings->mMotionType = _get_motion_type();
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jolt_settings->mIsSensor = true;
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jolt_settings->mUseManifoldReduction = false;
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jolt_settings->mOverrideMassProperties = JPH::EOverrideMassProperties::MassAndInertiaProvided;
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jolt_settings->mMassPropertiesOverride.mMass = 1.0f;
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jolt_settings->mMassPropertiesOverride.mInertia = JPH::Mat44::sIdentity();
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if (JoltProjectSettings::areas_detect_static_bodies()) {
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jolt_settings->mCollideKinematicVsNonDynamic = true;
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