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Add configurable strength value to InputEventAction
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@@ -202,7 +202,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
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if (p_pressed != NULL)
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*p_pressed = input_event_action->is_pressed();
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if (p_strength != NULL)
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*p_strength = (*p_pressed) ? 1.0f : 0.0f;
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*p_strength = (*p_pressed) ? input_event_action->get_strength() : 0.0f;
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return input_event_action->get_action() == p_action;
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}
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