mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
This commit is contained in:
@@ -102,14 +102,43 @@
|
||||
<argument index="0" name="axis" type="Vector3" />
|
||||
<argument index="1" name="angle" type="float" />
|
||||
<description>
|
||||
Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians), using matrix multiplication. The [code]axis[/code] must be a normalized vector.
|
||||
Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians).
|
||||
The [code]axis[/code] must be a normalized vector.
|
||||
This method is an optimized version of multiplying the given transform [code]X[/code]
|
||||
with a corresponding rotation transform [code]R[/code] from the left, i.e., [code]R * X[/code].
|
||||
This can be seen as transforming with respect to the global/parent frame.
|
||||
</description>
|
||||
</method>
|
||||
<method name="rotated_local" qualifiers="const">
|
||||
<return type="Transform3D" />
|
||||
<argument index="0" name="axis" type="Vector3" />
|
||||
<argument index="1" name="angle" type="float" />
|
||||
<description>
|
||||
Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians).
|
||||
The [code]axis[/code] must be a normalized vector.
|
||||
This method is an optimized version of multiplying the given transform [code]X[/code]
|
||||
with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
|
||||
This can be seen as transforming with respect to the local frame.
|
||||
</description>
|
||||
</method>
|
||||
<method name="scaled" qualifiers="const">
|
||||
<return type="Transform3D" />
|
||||
<argument index="0" name="scale" type="Vector3" />
|
||||
<description>
|
||||
Returns a copy of the transform with its basis and origin scaled by the given [code]scale[/code] factor, using matrix multiplication.
|
||||
Returns a copy of the transform scaled by the given [code]scale[/code] factor.
|
||||
This method is an optimized version of multiplying the given transform [code]X[/code]
|
||||
with a corresponding scaling transform [code]S[/code] from the left, i.e., [code]S * X[/code].
|
||||
This can be seen as transforming with respect to the global/parent frame.
|
||||
</description>
|
||||
</method>
|
||||
<method name="scaled_local" qualifiers="const">
|
||||
<return type="Transform3D" />
|
||||
<argument index="0" name="scale" type="Vector3" />
|
||||
<description>
|
||||
Returns a copy of the transform scaled by the given [code]scale[/code] factor.
|
||||
This method is an optimized version of multiplying the given transform [code]X[/code]
|
||||
with a corresponding scaling transform [code]S[/code] from the right, i.e., [code]X * S[/code].
|
||||
This can be seen as transforming with respect to the local frame.
|
||||
</description>
|
||||
</method>
|
||||
<method name="spherical_interpolate_with" qualifiers="const">
|
||||
@@ -120,12 +149,24 @@
|
||||
Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
|
||||
</description>
|
||||
</method>
|
||||
<method name="translated" qualifiers="const">
|
||||
<return type="Transform3D" />
|
||||
<argument index="0" name="offset" type="Vector3" />
|
||||
<description>
|
||||
Returns a copy of the transform translated by the given [code]offset[/code].
|
||||
This method is an optimized version of multiplying the given transform [code]X[/code]
|
||||
with a corresponding translation transform [code]T[/code] from the left, i.e., [code]T * X[/code].
|
||||
This can be seen as transforming with respect to the global/parent frame.
|
||||
</description>
|
||||
</method>
|
||||
<method name="translated_local" qualifiers="const">
|
||||
<return type="Transform3D" />
|
||||
<argument index="0" name="offset" type="Vector3" />
|
||||
<description>
|
||||
Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
|
||||
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
|
||||
Returns a copy of the transform translated by the given [code]offset[/code].
|
||||
This method is an optimized version of multiplying the given transform [code]X[/code]
|
||||
with a corresponding translation transform [code]T[/code] from the right, i.e., [code]X * T[/code].
|
||||
This can be seen as transforming with respect to the local frame.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
||||
Reference in New Issue
Block a user