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[MP] Implement "watched" properties.
Checked at "delta_interval" (default = every frame), synchronized (reliably) if changes are detected.
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@@ -51,6 +51,9 @@
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</method>
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</methods>
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<members>
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<member name="delta_interval" type="float" setter="set_delta_interval" getter="get_delta_interval" default="0.0">
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Time interval between delta synchronizations. When set to [code]0.0[/code] (the default), delta synchronizations happen every network process frame.
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</member>
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<member name="public_visibility" type="bool" setter="set_visibility_public" getter="is_visibility_public" default="true">
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Whether synchronization should be visible to all peers by default. See [method set_visibility_for] and [method add_visibility_filter] for ways of configuring fine-grained visibility options.
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</member>
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@@ -58,7 +61,7 @@
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Resource containing which properties to synchronize.
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</member>
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<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
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Time interval between synchronizes. When set to [code]0.0[/code] (the default), synchronizes happen every network process frame.
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Time interval between synchronizations. When set to [code]0.0[/code] (the default), synchronizations happen every network process frame.
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</member>
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<member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath("..")">
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Node path that replicated properties are relative to.
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@@ -69,9 +72,14 @@
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</member>
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</members>
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<signals>
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<signal name="delta_synchronized">
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<description>
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Emitted when a new delta synchronization state is received by this synchronizer after the properties have been updated.
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</description>
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</signal>
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<signal name="synchronized">
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<description>
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Emitted when a new synchronization state is received by this synchronizer after the variables have been updated.
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Emitted when a new synchronization state is received by this synchronizer after the properties have been updated.
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</description>
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</signal>
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<signal name="visibility_changed">
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@@ -70,6 +70,12 @@
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<member name="auth_timeout" type="float" setter="set_auth_timeout" getter="get_auth_timeout" default="3.0">
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If set to a value greater than [code]0.0[/code], the maximum amount of time peers can stay in the authenticating state, after which the authentication will automatically fail. See the [signal peer_authenticating] and [signal peer_authentication_failed] signals.
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</member>
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<member name="max_delta_packet_size" type="int" setter="set_max_delta_packet_size" getter="get_max_delta_packet_size" default="65535">
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Maximum size of each delta packet. Higher values increase the chance of receiving full updates in a single frame, but also the chance of causing networking congestion (higher latency, disconnections). See [MultiplayerSynchronizer].
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</member>
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<member name="max_sync_packet_size" type="int" setter="set_max_sync_packet_size" getter="get_max_sync_packet_size" default="1350">
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Maximum size of each synchronization packet. Higher values increase the chance of receiving full updates in a single frame, but also the chance of packet loss. See [MultiplayerSynchronizer].
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</member>
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<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="false">
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If [code]true[/code], the MultiplayerAPI's [member MultiplayerAPI.multiplayer_peer] refuses new incoming connections.
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</member>
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@@ -50,6 +50,13 @@
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Returns whether the property identified by the given [param path] is configured to be synchronized on process.
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</description>
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</method>
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<method name="property_get_watch">
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<return type="bool" />
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<param index="0" name="path" type="NodePath" />
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<description>
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Returns whether the property identified by the given [code]path[/code] is configured to be reliably synchronized when changes are detected on process.
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</description>
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</method>
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<method name="property_set_spawn">
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<return type="void" />
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<param index="0" name="path" type="NodePath" />
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@@ -66,6 +73,14 @@
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Sets whether the property identified by the given [param path] is configured to be synchronized on process.
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</description>
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</method>
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<method name="property_set_watch">
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<return type="void" />
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<param index="0" name="path" type="NodePath" />
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<param index="1" name="enabled" type="bool" />
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<description>
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Sets whether the property identified by the given [code]path[/code] is configured to be reliably synchronized when changes are detected on process.
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</description>
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</method>
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<method name="remove_property">
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<return type="void" />
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<param index="0" name="path" type="NodePath" />
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