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Fix various typos
* Add TODO notes for typos that should be fixed for 5.0 Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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@@ -358,7 +358,7 @@ k_tensor(GodotBody2D *a, GodotBody2D *b, Vector2 r1, Vector2 r2, Vector2 *k1, Ve
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k21 += r1nxy;
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k22 += r1xsq;
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// add the influnce from r2
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// add the influence from r2
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real_t b_i_inv = b->get_inv_inertia();
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real_t r2xsq = r2.x * r2.x * b_i_inv;
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real_t r2ysq = r2.y * r2.y * b_i_inv;
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