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Drop b2d_convexdecomp. no longer necessary.
We now use `thirdparty/misc/triangulator.h` for all physics-related (collision, navigation) triangulation needs. Follow-up to #34293.
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@@ -97,8 +97,6 @@ void Geometry::MeshData::optimize_vertices() {
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vertices = new_vertices;
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}
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Vector<Vector<Vector2> > (*Geometry::_decompose_func)(const Vector<Vector2> &p_polygon) = NULL;
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struct _FaceClassify {
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struct _Link {
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