Drop b2d_convexdecomp. no longer necessary.

We now use `thirdparty/misc/triangulator.h` for all physics-related
(collision, navigation) triangulation needs.

Follow-up to #34293.
This commit is contained in:
Rémi Verschelde
2019-12-13 23:23:20 +01:00
parent f18cb89681
commit f111d1aaed
13 changed files with 0 additions and 2284 deletions

View File

@@ -97,8 +97,6 @@ void Geometry::MeshData::optimize_vertices() {
vertices = new_vertices;
}
Vector<Vector<Vector2> > (*Geometry::_decompose_func)(const Vector<Vector2> &p_polygon) = NULL;
struct _FaceClassify {
struct _Link {