mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Add uint type support to visual shaders
This commit is contained in:
16
doc/classes/VisualShaderNodeUIntConstant.xml
Normal file
16
doc/classes/VisualShaderNodeUIntConstant.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeUIntConstant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
An unsigned scalar integer constant to be used within the visual shader graph.
|
||||
</brief_description>
|
||||
<description>
|
||||
Translated to [code]uint[/code] in the shader language.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="constant" type="int" setter="set_constant" getter="get_constant" default="0">
|
||||
An unsigned integer constant which represents a state of this node.
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
||||
Reference in New Issue
Block a user