Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.

This commit is contained in:
Juan Linietsky
2016-06-27 13:17:20 -03:00
parent 88e28af5e3
commit efdcf205d2
9 changed files with 35 additions and 11 deletions

View File

@@ -30,7 +30,7 @@
#include "core_string_names.h"
#include <stdio.h>
#include "os/file_access.h"
#include "io/resource_loader.h"
void ResourceImportMetadata::set_editor(const String& p_editor) {
@@ -218,14 +218,36 @@ String Resource::get_name() const {
return name;
}
bool Resource::can_reload_from_file() {
bool Resource::editor_can_reload_from_file() {
return false;
return true; //by default yes
}
void Resource::reload_from_file() {
String path=get_path();
if (!path.is_resource_file())
return;
Ref<Resource> s = ResourceLoader::load(path,get_type(),true);
if (!s.is_valid())
return;
List<PropertyInfo> pi;
s->get_property_list(&pi);
for (List<PropertyInfo>::Element *E=pi.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
if (E->get().name=="resource/path")
continue; //do not change path
set(E->get().name,s->get(E->get().name));
}
}