Separate Node editor dock

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2025-11-08 12:22:34 +08:00
parent 235a32ad11
commit ef9738005a
19 changed files with 268 additions and 223 deletions

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@@ -1040,7 +1040,7 @@
Deferred connections trigger their [Callable]s on idle time (at the end of the frame), rather than instantly.
</constant>
<constant name="CONNECT_PERSIST" value="2" enum="ConnectFlags">
Persisting connections are stored when the object is serialized (such as when using [method PackedScene.pack]). In the editor, connections created through the Node dock are always persisting.
Persisting connections are stored when the object is serialized (such as when using [method PackedScene.pack]). In the editor, connections created through the Signals dock are always persisting.
</constant>
<constant name="CONNECT_ONE_SHOT" value="4" enum="ConnectFlags">
One-shot connections disconnect themselves after emission.