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Separate Node editor dock
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@@ -1040,7 +1040,7 @@
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Deferred connections trigger their [Callable]s on idle time (at the end of the frame), rather than instantly.
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</constant>
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<constant name="CONNECT_PERSIST" value="2" enum="ConnectFlags">
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Persisting connections are stored when the object is serialized (such as when using [method PackedScene.pack]). In the editor, connections created through the Node dock are always persisting.
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Persisting connections are stored when the object is serialized (such as when using [method PackedScene.pack]). In the editor, connections created through the Signals dock are always persisting.
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</constant>
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<constant name="CONNECT_ONE_SHOT" value="4" enum="ConnectFlags">
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One-shot connections disconnect themselves after emission.
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