mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
filled out docs for various mesh types
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
|
||||
</brief_description>
|
||||
<description>
|
||||
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
|
||||
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@@ -13,13 +13,16 @@
|
||||
<return type="Array">
|
||||
</return>
|
||||
<description>
|
||||
Returns mesh arrays used to constitute surface of [Mesh]. Mesh array can be used with [ArrayMesh] to create new surface.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
|
||||
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
|
||||
</member>
|
||||
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces">
|
||||
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. Default is false.
|
||||
</member>
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material">
|
||||
The current [Material] of the primitive mesh.
|
||||
|
||||
Reference in New Issue
Block a user