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Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
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@@ -51,6 +51,7 @@ private:
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Set<ObjectID> unfold_cache;
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PopupMenu *item_menu = nullptr;
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EditorFileDialog *file_dialog = nullptr;
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String last_filter;
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String _get_path(TreeItem *p_item);
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void _scene_tree_folded(Object *p_obj);
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