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Display a matrix for Node2D and don't display a duplicate origin
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@@ -255,6 +255,9 @@
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</method>
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</methods>
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<members>
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<member name="basis" type="Basis" setter="set_basis" getter="get_basis" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
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Local space [Basis] of this node, with respect to the parent node. This is the same as [code]transform.basis[/code].
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</member>
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<member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform">
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World3D space (global) [Transform3D] of this node.
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</member>
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