[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@@ -316,7 +316,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
}
if (!p_action.is_empty()) {
button->connect("pressed", callable_mp(this, &AcceptDialog::_custom_action).bind(p_action));
button->connect(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_custom_action).bind(p_action));
}
return button;
@@ -330,7 +330,7 @@ Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
b->connect(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_cancel_pressed));
return b;
}
@@ -346,11 +346,11 @@ void AcceptDialog::remove_button(Button *p_button) {
}
p_button->disconnect(SceneStringName(visibility_changed), callable_mp(this, &AcceptDialog::_custom_button_visibility_changed));
if (p_button->is_connected("pressed", callable_mp(this, &AcceptDialog::_custom_action))) {
p_button->disconnect("pressed", callable_mp(this, &AcceptDialog::_custom_action));
if (p_button->is_connected(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_custom_action))) {
p_button->disconnect(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_custom_action));
}
if (p_button->is_connected("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed))) {
p_button->disconnect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
if (p_button->is_connected(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_cancel_pressed))) {
p_button->disconnect(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_cancel_pressed));
}
if (right_spacer) {
@@ -433,7 +433,7 @@ AcceptDialog::AcceptDialog() {
buttons_hbox->add_child(ok_button);
buttons_hbox->add_spacer();
ok_button->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
ok_button->connect(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_ok_pressed));
set_title(ETR("Alert!"));
}