[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@@ -282,7 +282,7 @@ GradientTexture2DEditor::GradientTexture2DEditor() {
reverse_button = memnew(Button);
reverse_button->set_tooltip_text(TTR("Swap Gradient Fill Points"));
toolbar->add_child(reverse_button);
reverse_button->connect("pressed", callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed));
reverse_button->connect(SceneStringName(pressed), callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed));
toolbar->add_child(memnew(VSeparator));