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[Scene] Add SceneStringNames::pressed
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@@ -282,7 +282,7 @@ GradientTexture2DEditor::GradientTexture2DEditor() {
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reverse_button = memnew(Button);
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reverse_button->set_tooltip_text(TTR("Swap Gradient Fill Points"));
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toolbar->add_child(reverse_button);
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reverse_button->connect("pressed", callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed));
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reverse_button->connect(SceneStringName(pressed), callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed));
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toolbar->add_child(memnew(VSeparator));
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