doc: Fix references to setters and misc formatting

This commit is contained in:
Rémi Verschelde
2018-12-29 00:17:09 +01:00
parent 04c8a43741
commit ee6f1fa3f8
15 changed files with 82 additions and 83 deletions

View File

@@ -340,7 +340,7 @@
<return type="void">
</return>
<description>
Steal the focus from another control and become the focused control (see [method set_focus_mode]).
Steal the focus from another control and become the focused control (see [member focus_mode]).
</description>
</method>
<method name="has_color" qualifiers="const">
@@ -786,7 +786,7 @@
Sent when the node loses focus.
</constant>
<constant name="NOTIFICATION_THEME_CHANGED" value="45">
Sent when the node's [member theme] changes, right before Godot redraws the control. Happens when you call one of the [code]add_*_override[/code]
Sent when the node's [member theme] changes, right before Godot redraws the control. Happens when you call one of the [code]add_*_override[/code] methods.
</constant>
<constant name="NOTIFICATION_MODAL_CLOSE" value="46">
Sent when an open modal dialog closes. See [member show_modal].
@@ -796,7 +796,7 @@
<constant name="NOTIFICATION_SCROLL_END" value="48">
</constant>
<constant name="CURSOR_ARROW" value="0" enum="CursorShape">
Show the system's arrow mouse cursor when the user hovers the node. Use with [method set_default_cursor_shape].
Show the system's arrow mouse cursor when the user hovers the node. Use with [member mouse_default_cursor_shape].
</constant>
<constant name="CURSOR_IBEAM" value="1" enum="CursorShape">
Show the system's I-beam mouse cursor when the user hovers the node. The I-beam pointer has a shape similar to "I". It tells the user they can highlight or insert text.