mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Add per-scene UndoRedo
This commit is contained in:
@@ -41,6 +41,7 @@ class EditorDebuggerRemoteObject;
|
||||
class MenuButton;
|
||||
class ScriptEditorDebugger;
|
||||
class TabContainer;
|
||||
class UndoRedo;
|
||||
|
||||
class EditorDebuggerNode : public MarginContainer {
|
||||
GDCLASS(EditorDebuggerNode, MarginContainer);
|
||||
@@ -152,6 +153,7 @@ protected:
|
||||
|
||||
public:
|
||||
static EditorDebuggerNode *get_singleton() { return singleton; }
|
||||
void register_undo_redo(UndoRedo *p_undo_redo);
|
||||
|
||||
ScriptEditorDebugger *get_current_debugger() const;
|
||||
ScriptEditorDebugger *get_default_debugger() const;
|
||||
|
||||
Reference in New Issue
Block a user