mirror of
https://github.com/godotengine/godot.git
synced 2026-01-01 05:49:28 +03:00
Fix different separations across different code editors
This commit is contained in:
@@ -51,7 +51,6 @@
|
||||
#include "scene/gui/grid_container.h"
|
||||
#include "scene/gui/menu_button.h"
|
||||
#include "scene/gui/rich_text_label.h"
|
||||
#include "scene/gui/slider.h"
|
||||
#include "scene/gui/split_container.h"
|
||||
|
||||
void ConnectionInfoDialog::ok_pressed() {
|
||||
@@ -3010,7 +3009,6 @@ void ScriptTextEditor::_enable_code_editor() {
|
||||
ScriptTextEditor::ScriptTextEditor() {
|
||||
code_editor = memnew(CodeTextEditor);
|
||||
code_editor->set_toggle_list_control(ScriptEditor::get_singleton()->get_left_list_split());
|
||||
code_editor->add_theme_constant_override("separation", 2);
|
||||
code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
|
||||
code_editor->set_code_complete_func(_code_complete_scripts, this);
|
||||
code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
|
||||
Reference in New Issue
Block a user