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Fix documentation 2d/3d mixups
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@@ -56,7 +56,7 @@
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<method name="get_modification_stack">
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<return type="SkeletonModificationStack2D" />
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<description>
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Returns the [SkeletonModificationStack2D] that this modification is bound to. Through the modification stack, you can access the Skeleton3D the modification is operating on.
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Returns the [SkeletonModificationStack2D] that this modification is bound to. Through the modification stack, you can access the Skeleton2D the modification is operating on.
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</description>
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</method>
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<method name="set_editor_draw_gizmo">
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