Automatically transform Skeleton2D calculations so pivots are not needed

This commit is contained in:
clayjohn
2023-01-27 14:55:22 -08:00
parent 0f8f0ab126
commit eb9c2b878a
10 changed files with 92 additions and 4 deletions

View File

@@ -83,6 +83,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0;
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0;
virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0;
virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) = 0;
virtual void update_mesh_instances() = 0;
/* MULTIMESH API */