Drop obsolete resource usage debug methods from OS class

These methods exist since the dawn of (open source) Godot and have hardly
been updated over time, so they barely work and I'm fairly sure nobody is
using them. (See #46505 for details.)

While some of the functionality they aimed to provide might be useful for
optimization work and introspection, this should likely be redesigned from
scratch with a cleaner and more modern interface (e.g. exposed via the
Performance singleton, or ResourceLoader, and a better API overall).
This commit is contained in:
Rémi Verschelde
2022-08-29 12:56:53 +02:00
parent 583c0c4897
commit eb56d1d1eb
7 changed files with 0 additions and 243 deletions

View File

@@ -186,46 +186,6 @@ void OS::set_stderr_enabled(bool p_enabled) {
_stderr_enabled = p_enabled;
}
static Ref<FileAccess> _OSPRF;
static void _OS_printres(Object *p_obj) {
Resource *res = Object::cast_to<Resource>(p_obj);
if (!res) {
return;
}
String str = vformat("%s - %s - %s", res->to_string(), res->get_name(), res->get_path());
if (_OSPRF.is_valid()) {
_OSPRF->store_line(str);
} else {
print_line(str);
}
}
void OS::print_all_resources(String p_to_file) {
ERR_FAIL_COND(!p_to_file.is_empty() && _OSPRF.is_valid());
if (!p_to_file.is_empty()) {
Error err;
_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
if (err != OK) {
_OSPRF.unref();
ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
}
}
ObjectDB::debug_objects(_OS_printres);
_OSPRF.unref();
}
void OS::print_resources_in_use(bool p_short) {
ResourceCache::dump(nullptr, p_short);
}
void OS::dump_resources_to_file(const char *p_file) {
ResourceCache::dump(p_file);
}
int OS::get_exit_code() const {
return _exit_code;
}