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Drop obsolete resource usage debug methods from OS class
These methods exist since the dawn of (open source) Godot and have hardly been updated over time, so they barely work and I'm fairly sure nobody is using them. (See #46505 for details.) While some of the functionality they aimed to provide might be useful for optimization work and introspection, this should likely be redesigned from scratch with a cleaner and more modern interface (e.g. exposed via the Performance singleton, or ResourceLoader, and a better API overall).
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@@ -186,46 +186,6 @@ void OS::set_stderr_enabled(bool p_enabled) {
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_stderr_enabled = p_enabled;
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}
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static Ref<FileAccess> _OSPRF;
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static void _OS_printres(Object *p_obj) {
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Resource *res = Object::cast_to<Resource>(p_obj);
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if (!res) {
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return;
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}
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String str = vformat("%s - %s - %s", res->to_string(), res->get_name(), res->get_path());
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if (_OSPRF.is_valid()) {
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_OSPRF->store_line(str);
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} else {
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print_line(str);
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}
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}
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void OS::print_all_resources(String p_to_file) {
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ERR_FAIL_COND(!p_to_file.is_empty() && _OSPRF.is_valid());
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if (!p_to_file.is_empty()) {
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Error err;
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_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
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if (err != OK) {
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_OSPRF.unref();
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ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
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}
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}
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ObjectDB::debug_objects(_OS_printres);
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_OSPRF.unref();
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}
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void OS::print_resources_in_use(bool p_short) {
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ResourceCache::dump(nullptr, p_short);
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}
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void OS::dump_resources_to_file(const char *p_file) {
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ResourceCache::dump(p_file);
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}
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int OS::get_exit_code() const {
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return _exit_code;
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}
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