Drop obsolete resource usage debug methods from OS class

These methods exist since the dawn of (open source) Godot and have hardly
been updated over time, so they barely work and I'm fairly sure nobody is
using them. (See #46505 for details.)

While some of the functionality they aimed to provide might be useful for
optimization work and introspection, this should likely be redesigned from
scratch with a cleaner and more modern interface (e.g. exposed via the
Performance singleton, or ResourceLoader, and a better API overall).
This commit is contained in:
Rémi Verschelde
2022-08-29 12:56:53 +02:00
parent 583c0c4897
commit eb56d1d1eb
7 changed files with 0 additions and 243 deletions

View File

@@ -201,13 +201,6 @@ public:
String get_model_name() const;
void dump_resources_to_file(const String &p_file);
void print_resources_in_use(bool p_short = false);
void print_all_resources(const String &p_to_file);
void print_all_textures_by_size();
void print_resources_by_type(const Vector<String> &p_types);
bool is_debug_build() const;
String get_unique_id() const;