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Add emission shape ring for CPUParticles2D
Particles will be emitted in the area of a ring parameterized by its outer and inner radius. The distribution is uniform across the area.
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committed by
Benedict Christian Smit
parent
17fb6e3bd0
commit
eaf9e7ce22
@@ -557,6 +557,9 @@ void GPUParticles2D::convert_from_particles(Node *p_particles) {
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proc_mat->set_emission_shape(ParticleProcessMaterial::EmissionShape(cpu_particles->get_emission_shape()));
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proc_mat->set_emission_sphere_radius(cpu_particles->get_emission_sphere_radius());
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proc_mat->set_emission_ring_radius(cpu_particles->get_emission_ring_radius());
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proc_mat->set_emission_ring_inner_radius(cpu_particles->get_emission_ring_inner_radius());
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Vector2 rect_extents = cpu_particles->get_emission_rect_extents();
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proc_mat->set_emission_box_extents(Vector3(rect_extents.x, rect_extents.y, 0));
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