Add more validation to UBO size and alignment in Compatibility renderer

This commit is contained in:
clayjohn
2024-05-30 12:30:53 -07:00
parent 71699e08c9
commit ea4be9afa6
6 changed files with 19 additions and 5 deletions

View File

@@ -157,6 +157,8 @@ class RasterizerCanvasGLES3 : public RendererCanvasRender {
float atlas_rect[4];
};
static_assert(sizeof(LightUniform) % 16 == 0, "2D light UBO size must be a multiple of 16 bytes");
public:
enum {
BASE_UNIFORM_LOCATION = 0,
@@ -186,6 +188,8 @@ public:
uint32_t pad2;
};
static_assert(sizeof(StateBuffer) % 16 == 0, "2D state UBO size must be a multiple of 16 bytes");
struct PolygonBuffers {
GLuint vertex_buffer = 0;
GLuint vertex_array = 0;
@@ -230,6 +234,8 @@ public:
uint32_t lights[4];
};
static_assert(sizeof(InstanceData) == 128, "2D instance data struct size must be 128 bytes");
struct Data {
GLuint canvas_quad_vertices;
GLuint canvas_quad_array;

View File

@@ -428,6 +428,7 @@ private:
bool pancake_shadows;
};
static_assert(sizeof(UBO) % 16 == 0, "Scene UBO size must be a multiple of 16 bytes");
static_assert(sizeof(UBO) < 16384, "Scene UBO size must be 16384 bytes or smaller");
struct MultiviewUBO {
float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
@@ -435,6 +436,7 @@ private:
float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4];
};
static_assert(sizeof(MultiviewUBO) % 16 == 0, "Multiview UBO size must be a multiple of 16 bytes");
static_assert(sizeof(MultiviewUBO) < 16384, "MultiviewUBO size must be 16384 bytes or smaller");
struct TonemapUBO {
float exposure = 1.0;

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@@ -1055,6 +1055,7 @@ void MaterialData::update_parameters_internal(const HashMap<StringName, Variant>
ubo_data.resize(p_ubo_size);
if (ubo_data.size()) {
ERR_FAIL_COND(p_ubo_size > uint32_t(Config::get_singleton()->max_uniform_buffer_size));
memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
}
}
@@ -1108,10 +1109,10 @@ MaterialStorage::MaterialStorage() {
static_assert(sizeof(GlobalShaderUniforms::Value) == 16);
global_shader_uniforms.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
if (global_shader_uniforms.buffer_size > uint32_t(Config::get_singleton()->max_uniform_buffer_size)) {
global_shader_uniforms.buffer_size = uint32_t(Config::get_singleton()->max_uniform_buffer_size);
WARN_PRINT("Project setting \"rendering/limits/global_shader_variables/buffer_size\" exceeds maximum uniform buffer size of: " + itos(Config::get_singleton()->max_uniform_buffer_size));
global_shader_uniforms.buffer_size = MAX(16, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
if (global_shader_uniforms.buffer_size * sizeof(GlobalShaderUniforms::Value) > uint32_t(Config::get_singleton()->max_uniform_buffer_size)) {
global_shader_uniforms.buffer_size = uint32_t(Config::get_singleton()->max_uniform_buffer_size) / sizeof(GlobalShaderUniforms::Value);
WARN_PRINT("Project setting \"rendering/limits/global_shader_variables/buffer_size\" exceeds maximum uniform buffer size of: " + itos(Config::get_singleton()->max_uniform_buffer_size / sizeof(GlobalShaderUniforms::Value)) + ". Falling back on maximum buffer size.");
}
global_shader_uniforms.buffer_values = memnew_arr(GlobalShaderUniforms::Value, global_shader_uniforms.buffer_size);

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@@ -145,6 +145,9 @@ private:
Collider colliders[MAX_COLLIDERS];
};
static_assert(sizeof(ParticlesFrameParams) % 16 == 0, "ParticlesFrameParams size must be a multiple of 16 bytes");
static_assert(sizeof(ParticlesFrameParams) < 16384, "ParticlesFrameParams must be 16384 bytes or smaller");
struct Particles {
RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
bool inactive = true;