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Add safety-checks before some servers free()
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@@ -58,6 +58,7 @@ GPUParticlesCollision3D::GPUParticlesCollision3D(RS::ParticlesCollisionType p_ty
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}
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GPUParticlesCollision3D::~GPUParticlesCollision3D() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(collision);
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}
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@@ -819,6 +820,7 @@ GPUParticlesAttractor3D::GPUParticlesAttractor3D(RS::ParticlesCollisionType p_ty
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set_base(collision);
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}
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GPUParticlesAttractor3D::~GPUParticlesAttractor3D() {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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RS::get_singleton()->free(collision);
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}
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