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Refactor BitMap and add tests
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
This commit is contained in:
@@ -46,9 +46,9 @@ class BitMap : public Resource {
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int width = 0;
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int height = 0;
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Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
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Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
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TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
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TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
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protected:
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void _set_data(const Dictionary &p_d);
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@@ -57,24 +57,27 @@ protected:
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static void _bind_methods();
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public:
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void create(const Size2 &p_size);
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void create(const Size2i &p_size);
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void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
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void set_bit(const Point2 &p_pos, bool p_value);
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bool get_bit(const Point2 &p_pos) const;
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void set_bit_rect(const Rect2 &p_rect, bool p_value);
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void set_bitv(const Point2i &p_pos, bool p_value);
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void set_bit(int p_x, int p_y, bool p_value);
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void set_bit_rect(const Rect2i &p_rect, bool p_value);
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bool get_bitv(const Point2i &p_pos) const;
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bool get_bit(int p_x, int p_y) const;
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int get_true_bit_count() const;
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Size2 get_size() const;
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void resize(const Size2 &p_new_size);
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Size2i get_size() const;
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void resize(const Size2i &p_new_size);
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void grow_mask(int p_pixels, const Rect2 &p_rect);
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void shrink_mask(int p_pixels, const Rect2 &p_rect);
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void grow_mask(int p_pixels, const Rect2i &p_rect);
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void shrink_mask(int p_pixels, const Rect2i &p_rect);
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void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
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void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);
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Ref<Image> convert_to_image() const;
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Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
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Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;
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BitMap();
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};
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