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Improve documentation of some Resource methods
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@@ -23,14 +23,14 @@
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<method name="_reset_state" qualifiers="virtual">
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<return type="void" />
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<description>
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For resources that use a variable number of properties, either via [method Object._validate_property] or [method Object._get_property_list], this method should be implemented to correctly clear the resource's state.
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For resources that store state in non-exported properties, such as via [method Object._validate_property] or [method Object._get_property_list], this method must be implemented to clear them.
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</description>
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</method>
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<method name="_set_path_cache" qualifiers="virtual const">
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<return type="void" />
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<param index="0" name="path" type="String" />
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<description>
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Sets the resource's path to [param path] without involving the resource cache.
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Override this method to execute additional logic after [method set_path_cache] is called on this object.
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</description>
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</method>
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<method name="_setup_local_to_scene" qualifiers="virtual">
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@@ -85,7 +85,7 @@
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<return type="String" />
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<param index="0" name="path" type="String" />
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<description>
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Returns the unique identifier for the resource with the given [param path] from the resource cache. If the resource is not loaded and cached, an empty string is returned.
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From the internal cache for scene-unique IDs, returns the ID of this resource for the scene at [param path]. If there is no entry, an empty string is returned. Useful to keep scene-unique IDs the same when implementing a VCS-friendly custom resource format by extending [ResourceFormatLoader] and [ResourceFormatSaver].
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[b]Note:[/b] This method is only implemented when running in an editor context. At runtime, it returns an empty string.
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</description>
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</method>
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@@ -104,13 +104,13 @@
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<method name="is_built_in" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the resource is built-in (from the engine) or [code]false[/code] if it is user-defined.
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Returns [code]true[/code] if the resource is saved on disk as a part of another resource's file.
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</description>
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</method>
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<method name="reset_state">
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<return type="void" />
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<description>
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For resources that use a variable number of properties, either via [method Object._validate_property] or [method Object._get_property_list], override [method _reset_state] to correctly clear the resource's state.
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Makes the resource clear its non-exported properties. See also [method _reset_state]. Useful when implementing a custom resource format by extending [ResourceFormatLoader] and [ResourceFormatSaver].
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</description>
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</method>
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<method name="set_id_for_path">
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@@ -118,7 +118,7 @@
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<param index="0" name="path" type="String" />
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<param index="1" name="id" type="String" />
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<description>
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Sets the unique identifier to [param id] for the resource with the given [param path] in the resource cache. If the unique identifier is empty, the cache entry using [param path] is removed if it exists.
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In the internal cache for scene-unique IDs, sets the ID of this resource to [param id] for the scene at [param path]. If [param id] is empty, the cache entry for [param path] is cleared. Useful to keep scene-unique IDs the same when implementing a VCS-friendly custom resource format by extending [ResourceFormatLoader] and [ResourceFormatSaver].
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[b]Note:[/b] This method is only implemented when running in an editor context.
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</description>
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</method>
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@@ -126,7 +126,7 @@
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<return type="void" />
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<param index="0" name="path" type="String" />
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<description>
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Sets the resource's path to [param path] without involving the resource cache.
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Sets the resource's path to [param path] without involving the resource cache. Useful for handling [enum ResourceFormatLoader.CacheMode] values when implementing a custom resource format by extending [ResourceFormatLoader] and [ResourceFormatSaver].
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</description>
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</method>
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<method name="setup_local_to_scene" deprecated="This method should only be called internally.">
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