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Expose get_skeleton() from SkeletonModifier3D
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@@ -18,6 +18,12 @@
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[method _process_modification] must not apply [member influence] to bone poses because the [Skeleton3D] automatically applies influence to all bone poses set by the modifier.
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</description>
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</method>
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<method name="get_skeleton" qualifiers="const">
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<return type="Skeleton3D" />
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<description>
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Get parent [Skeleton3D] node if found.
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</description>
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</method>
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</methods>
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<members>
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<member name="active" type="bool" setter="set_active" getter="is_active" default="true">
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